Games Development and Commercialisation Pathway
This pathway is a course intended to guide academics in making (and potentially commercialising) their first game, offering insight from industry and academic professionals experienced in making games on what the process looks like for both tabletop and digital video games.
By completing this course you will be awarded a digital badge that you can add to your LinkedIn profile to demonstrate that you have a good awareness of how to manage the development of a research-based game, the composition of a games development team, how a game can be commercialised, and the spiral structure of physical and digital games development. You can read more about badges under the badges tab on your profile.
This course is part of the Aspect-funded project The Games Hub, created by Aspect Members the University Of Glasgow, University of Bristol, University of Manchester and Nottingham Trent University
What is the project doing?
This project builds networks among academics, professional services and the private sector in the innovation of research-based games. It aims to expand and scale the efforts of many social sciences academics who are creating games as part of KE and impact. The aim is to create and share good and sustainable practices that can be referred to when developing a game idea. At the moment the project is working on the market validation of a law-based game from the University of Glasgow collecting measurable data and verifying its possible developments.
Why is this needed?
This project aims at reducing the gap between social science research and commercialisation opportunities. Developing educational games could play an important role in enhancing research impact and establishing good practices.
What's inside
8 modules · 139 items